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ZOMBEHZ!!!

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1 ZOMBEHZ!!! on Fri Dec 03, 2010 7:35 pm

Working on a zombie game.

Current completion:

SPAMCIV charachter system (i made it myself Razz)
Combat skills
Survival skills
Assisting skills
Education 'skills'

Focuses (would need explaining)
Charachter name, job and specialisation customisation

any more additions?



Last edited by Teh High Administrator on Sun Dec 19, 2010 12:43 pm; edited 1 time in total

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2 Re: ZOMBEHZ!!! on Thu Dec 16, 2010 8:57 pm

LivingByTheCreed

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Roleplayer III
Roleplayer III
Weapons, is it a dice based game, if so then what penalties would occur from injury, using the off hand to use a weapon etc. special abilties. (ambidextrous, so no off hand penalities, Kung-Fu, for special manouvres in Melee combat...

You want more?

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3 Re: ZOMBEHZ!!! on Sun Dec 19, 2010 12:40 pm

LivingByTheCreed wrote:Weapons, is it a dice based game, if so then what penalties would occur from injury, using the off hand to use a weapon etc. special abilities. (ambidextrous, so no off hand penalties, Kung-Fu, for special manoeuvres in Melee combat...

You want more?

after fixing some spelling so those damn red lines go away:


Dice game -
Base actions run off D20
SPAMCIV actions run off D12 (special rolling system)
Damage is not weapon based, but calibre based (unless melee)
Stunts are for fags (you won't be set up for them, and they're just harder)

The game is very much based off of OOC GM-PC interaction, and it can go as far as the GM is willing to permit.

The game was designed a much more free-form style of play, unlike the more linear and rooted types.

damage better not happen if you're fighting infected, trust me.
and yes, penalties will be fixed, but the HP system isn't the kind of 16 dot maximum B/L/A system.

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4 Re: ZOMBEHZ!!! on Sun Dec 19, 2010 12:45 pm

LivingByTheCreed wrote:Weapons

All 16+ guns have:

Name
Calibre
Weight (unloaded)
Size (exact whole and barrel)
Designation*


* AR, SR, LMG ect.

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