Engineer
Use Pistol – With this skill, an Engineer gains the ability to use black powder pistols. Pistols automatically do “Through” damage, but are only accurate to about 30 feet.
Prerequisites: Black powder charge.
Use Rifle – With this skill the character can use the more accurate and longer ranged black powder rifles designed by Dwarven craftsmen. Rifles do “Double Through” and are accurate to about 60 feet.
Prerequisites: Use Pistol, Black powder charge.
Use Cannon – With this skill, the Engineer can work in concert with others to use the most terrifying of all black powder weapons – the cannon. A Cannon shot will be called by a Ref due to the extreme nature of the damage it does. Cannon must be built or bought in character and requires a crew of three characters with the Use Cannon skill to operate.
Prerequisites: Use Rifle, Educated, IC Cannon, 10 black powder charges.
Analyse Device – A character with this skill can identify how a device works and identify its function depending on how long they spend analysing it. Analysis must be role played for at least ten minutes, although there are tools which will make the process quicker or more detailed. An Analysed Device can be avoided as long as the character with this skill instructs characters how to do so.
Disarm Device – A character with this skill can not only prevent a device from working, but can leave it functional so it can be collected, stolen and re-used by an appropriately skilled character. A Disarmed Device must be reactivated by someone with the skills Disarm Device or Create Device through roleplaying mending the device for at least 30 minutes, although some tools exist that can speed up this process.
Prerequisites: Analyse Device.
Create Device – With this skill, a character can build a device assuming they have access to the right materials. Creating a device requires at least an hour of role playing in a workshop with appropriate tools.
Prerequisites: Disarm Device, appropriate materials, workshop and tools.
Craft Powder – With this skill, a trained character can mix together the ingredients for black powder, which is used to fire pistols, rifles and cannon. It takes five minutes to create one charge. If making more than one charge, subtract one minute for each charge after the first, down to one minute per charge (the second charge takes four minutes, the third takes three and so on. The fifth and every subsequent charge take one minute each).
Prerequisites: Ingredients.
Metallurgy – With this skill and a workshop or forge, a character can treat metals to make alloys that can be used in the fabrication of devices and firearms. This skill requires appropriate role playing and takes at least an hour.
Prerequisites: Craft Powder, raw materials, workshop or forge.
Craft Bomb – With this skill, the crafter can combine their knowledge of Metallurgy and Black Powder to create single use bombs that can be used by anybody to do great damage. As with Cannon, a Ref is required when a bomb is being used.
Prerequisites: Metallurgy, treated alloys, black powder, workshop.
Use Pistol – With this skill, an Engineer gains the ability to use black powder pistols. Pistols automatically do “Through” damage, but are only accurate to about 30 feet.
Prerequisites: Black powder charge.
Use Rifle – With this skill the character can use the more accurate and longer ranged black powder rifles designed by Dwarven craftsmen. Rifles do “Double Through” and are accurate to about 60 feet.
Prerequisites: Use Pistol, Black powder charge.
Use Cannon – With this skill, the Engineer can work in concert with others to use the most terrifying of all black powder weapons – the cannon. A Cannon shot will be called by a Ref due to the extreme nature of the damage it does. Cannon must be built or bought in character and requires a crew of three characters with the Use Cannon skill to operate.
Prerequisites: Use Rifle, Educated, IC Cannon, 10 black powder charges.
Analyse Device – A character with this skill can identify how a device works and identify its function depending on how long they spend analysing it. Analysis must be role played for at least ten minutes, although there are tools which will make the process quicker or more detailed. An Analysed Device can be avoided as long as the character with this skill instructs characters how to do so.
Disarm Device – A character with this skill can not only prevent a device from working, but can leave it functional so it can be collected, stolen and re-used by an appropriately skilled character. A Disarmed Device must be reactivated by someone with the skills Disarm Device or Create Device through roleplaying mending the device for at least 30 minutes, although some tools exist that can speed up this process.
Prerequisites: Analyse Device.
Create Device – With this skill, a character can build a device assuming they have access to the right materials. Creating a device requires at least an hour of role playing in a workshop with appropriate tools.
Prerequisites: Disarm Device, appropriate materials, workshop and tools.
Craft Powder – With this skill, a trained character can mix together the ingredients for black powder, which is used to fire pistols, rifles and cannon. It takes five minutes to create one charge. If making more than one charge, subtract one minute for each charge after the first, down to one minute per charge (the second charge takes four minutes, the third takes three and so on. The fifth and every subsequent charge take one minute each).
Prerequisites: Ingredients.
Metallurgy – With this skill and a workshop or forge, a character can treat metals to make alloys that can be used in the fabrication of devices and firearms. This skill requires appropriate role playing and takes at least an hour.
Prerequisites: Craft Powder, raw materials, workshop or forge.
Craft Bomb – With this skill, the crafter can combine their knowledge of Metallurgy and Black Powder to create single use bombs that can be used by anybody to do great damage. As with Cannon, a Ref is required when a bomb is being used.
Prerequisites: Metallurgy, treated alloys, black powder, workshop.